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(+1)

The mood an execution was top notch. I love when a shooter really leans into the music, and unlike alot of other rhythm games this jam the note timing and interaction with them felt really solid. Great build up and tension, and obviously an amazing conclusion.

As others said cinematic is probably the right word here. It would be an amazing intro level. Good integration of the tutorial into the lead up, but it did feel I didn't really NEED to fly the ship, and obviously some more feedback like a 'hit' counter and the like would be nice when you can update it.

For anyone else reading this though, its worth the download size, its an amazing experience for 48 of work.

(+1)

Brilliant, glad you enjoyed the experience. Spent around 3-4 hours placing those notes by hand(Excluding the 2 spamming sections -- done by code), and another 2-3 hours fiddling with the music syncing and timing offsets. Completely agree with not needed to fly the ship, as there is no consequence(death), flying is actually pointless. Definitely will be adding better feed back when hitting notes, in a future update(4-6 days?) -- it's difficult to balance since you don't want to overpower the music with an annoying beam sound every few milliseconds. Talked about it with @fortythreesam, in the comment section below.

In hind sight, i should of spent an hour or two filtering through the project to remove un-needed assets.  To try reducing the game's file size. Noticed quite a few people dismissed this game purely because of the file size, which is very fascinating. 

Anyway, appreciate the feedback.