Regarding the trend thingy, i was talking about trending topics (medieval, cats and such) and not genre (RTS, MOBA etc...). I do see notification for trending genre, but i don t see for topics.
I do agree that the trend perk seems the strongest by a mile, maybe some tempering to do there :
The cost reduction is insignificant a the beginning when you need it most. The sales bonus is ok, i m running with it now for a change. And the RH one is useless right now with so few workers, i don t know how big you plan to make the teams so maybe stronger in the end.
The thing is with those kind of game you want perks/bonus to be strong early on. Late game strong perks are generally useless, because you ve either snowballed into a monster and don t need it or failed to an early game over because you didn t took the early perk. So i suspect that most player will go with trend perk or sales perk.
BTW if you compare sales perk VS cost reduction. The difference is quite obvious early on. Game dev cost around 20/30k, so 10% is 3k. Sales reaches around 100/150/200k, so 5/10/20k. No brainer there...
Maybe a perk to boost marketing/fans would be good. Decent early and very strong late game since fans keeps adding on. idk
BTW, there doesn t seem to be a RPG genre, unless i missed it, that s weird.