Yes, in a similar way. This would mean, the CPU-player then must know
- how to play the game (strategy/rules)
- when it makes sense, to shoot certain orbs to the human-player on the other side
- the position of the player-ship and when the time has come, to hand over some orbs, for solving a level
Not easy to realize in a good way, i guess. But would be cool anyway.
It's not often, that a buddy is available to play along, but the game makes alot more fun, when another player is involved. If that is a human or a cpu-controlled one, would be pretty much irrelevant, i could imagine, as long as this player makes senseful things in the game.
The problem could be, to realize this technically. Because here in this game, the CPU-player and the human-player must work together, to solve a level, while in most other games, in which a CPU-player can be chosen, this CPU-player then plays against the human-player and plays his own game.
But here in "Space Orbs", the programming-challenge would be even bigger, because here a coordination between the CPU-player and the human-player would be necessary. They must work together to solve a level and i guess, this could be more difficult to realize.
But it would be really great, if something like this could be realized and i could imagine a nice gaming-experience here.