I like hyonosis stuff too. I'm thinking of new ways to explore this. Something like the player being hypnotised from a distance, and her being forcefully made to walk towards the enemy with her arms extended like a zombie.
Gangbang scenes will be quite difficult to implement with the way I've programmed and designed this game. I'm not sure that will be ever a thing for Captivity, but who knows, maybe one day.
A gallery option is needed I think. I just have to figure out how to do it properly.
What do you mean with upgrades?
Meeting with other captives would be really cool, and I thought about this idea quite a bit in the past. But again, with the way I've built AI and stuff, it will be quite difficult to implement this.
Ending sucks, I agree. I'm gonna think of something good one day.
Im planning to add the futanari thing as a Wardrobe item reward in a future stage release.
It takes a good bit of time to design, draw, animate, program and build an entire stage with it's enemies. Right now I'm following a course to become a bachelor computer scientist, so my time is slightly limited. But I love this game, and judging by the comments others like it too. I will do my best to create new content, and probably create more than 2 stages.
I'm happy to hear you like the enemies. I'm a programmer, not an artist. So it makes me abit less nervous to hear good feedback on the drawing and character design.