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I converted the pdf to a bunch of pngs and wrote on top with my graphics tablet. In retrospect I should have made it higher res, but I didn't expect your text to get this small. Having said that I spent way too much time playing the game and probably doing it wrong. I just tended to write over the instructions instead of following them and named the tome "Tom". Clearly I am not fit to be a mage.

I like experimental games, even tough you stretch the definition of game. I still think that this as a mechanic could be pretty cool. I could think of a number of detective/mystery games that could benefit from using color-depth and restoration of barely readable material/clues.

When the tome instructed me to erase all my notes I actually saw a bit of potential for a daisy chain. It's a bit out of my coding abilities, but I would find it cool if you would get the last peoples notes (stuff that they didn't manage to erase) as a base for your own adventure. Community driven lore so to say.

That actually could be pretty cool. It's mostly an RP experience to feel kind of spooky and magical. Sorry if that didn't really work out.

And yeah, doing it in a Daisy chain could be cool. It'd get pretty wild after a while I'm sure.

And you're totally supposed to write over the hidden notes. They're more like an ever present easter egg to support mood and atmosphere then being clues, necessarily.

Either way, thanks for taking a look! I might think about teaming up with someone next time and try to make it a little gamier.