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(1 edit) (+1)

The game concept itself is downright hilarious and it seems the design really went all in on the goofy aspect of the game. Playtime's a bit short but thats completely understandable considering the time strain. 

Visuals:

I'm absolutely blown away by the amount of visual polish that has gone into this game. The map looks incredibly detailed considering the 1 week time limit, on top of the great animations both during gameplay aswell as at the end with the victory dance. Overall i would rate the visuals a solid 9/10:

Gameplay:

The movement seems to be intentionally messy to add on to the goofy feel of the game. This definitely does just that , especially when you bump into stuff and do the little flip. Aiming while simultaneously trying to somewhat control your own tank turned out to be quite the challenge, however i didnt feel any worry as the AI was quite "lenient" when it came to attacking me. 


the choice to add an AI enemy player into the game seemed a little questionable to me. I think it would have been fun to play against someone else for sure, however the Ai did not prove to be much of an adversary. Perhaps instead of an AI enemy player maybe a Ai boss with predetermined patterns wouldve been a bit more challenging to fight, instead of a seemingly randomized moving AI.


Conclusion:

Overall this is a wonderful project to have been made in the span of 1 week. A little rough around the edges but certainly very enjoyable. Awesome work : D

Actually we didn't add an AI. The game is local multiplayer, but you need a controller to play the second character. Sadly we couldn't get online to function so this was the best solution.

(+1)

Ahh that would definetely explain it. In that case i can understand the design choice alot better.