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(29 edits)

NOVEMBER UPDATE 2:

We have finally finished re-designing Turbo’s animations by using Blender and Aseprite combined.

In the past we all our animations were hand made. First, sketching outlines on paper and then drawing in Aseprite. However, 2D animation in an isometric perspective is difficult, especially for us. Just think of the shadows and reflections, for example.

So now, we first make a very crude 3D model in Blender and animate that, and then use that as a reference in Aseprite. This give much better results and fidelity. Too much, in fact. That is why we remove some frames here and there, making the animation look more organic.If the frame rate was perfectly smooth, it would not fit with our intended art style.

Hopefully this can be of inspiration of other game devs out there. I know the advice sound obvious, but it was not obvious to us :p

Here is the result. What do you think? We are not sure about the bouncing animation or the camera shake effect? Any suggestions?

Imgur link to the gif

https://imgur.com/gallery/fIMpJpb

Is it possible to embed Imgur links on itch.io?