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And another thing, I forgot to point out: Don’t worry too much about having to present something that was created on a budget. Your Bunny Hill Horror series drew my attention way before the first time I ever interacted with you in the forums. Because it has a certain look to it. ( I’m not going to lie: The intense lipstick helped as well. ;) )

While there is an overabundance of great games that were pretty much created on no budget I would like to pick one - being fully aware that this is unfair towards the others I could have picked: If you deconstruct 11:45 A Vivid Life there’s really not much to it: A few animations, a little bit of text, minimal branching… But the story told gave me chills like nothing I had played before. I’ve seen Hellraiser and enjoy me some David Cronenberg. But because of the fact that this is a video game, an interactive kind of medium, it was me who made those horrible decisions. Video games are a powerful medium. Those who know how the sausage is made might forget this sometimes. I’m confident that, as long as you play towards the strength of the medium, your game will be a good one, even if your props may be cheap and some lines aren’t as polished. (Not meant as accusations - just some examples of what might or might not happen.)

(And one day I’ll check out Bunny Hill Horror & Bunny Hill Horror: Bunny Boiler. As soon as I checked out those 120-ish other games I already own… Sorry.)

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Yeah, I've got an ever-expanding backlog of games, myself! Thanks for your comments- the Bunny Hill Horror thumbs are basically a funky font and a Deviant Art stock model photo over two photos I took and superimposed- and all edited with Gimp. If there's one thing that's been invaluable to me making games, it's having good experience of graphics software.

This thread, checking out other games and just generally chatting is definitely helpful too. Our coder Mike wanted to do a point n click, but I didn't think it was possible. Having now played Touch Detective on NDS, I'm thinking "wait, maybe we can do that".

And, yeah, working without much of a budget can really necessitate creativity. For the BHH games I made props, got a train down to Tamworth to take photos of its castle, got my friends and family to take photos (typically due to lockdown), learnt how to loop tracks and muffle sound effects in Audacity, played a character myself, begged people to use their music, got permission to take photos in a hospital pharmacy etc. etc. I really enjoy the creative aspect of developing.

And I'm definitely going to start using your sausage analogy in conversations now!

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I like how dirty “your sausage analogy” sounds out of context… ;)

(Up until now I thought it was a regular English phrase.)