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Nice idea, I liked it! It did seem I walked straight into beam as I moved up a screen a couple of times but that could be changed easily. Would be interesting to see the enemies move about a bit and maybe some kind of "View Cone" based on light something light this: https://assetstore.unity.com/packages/tools/particles-effects/2ddl-pro-2d-dynami... that could really ramp up the stealth element!

Thanks for doing a HTML version so I could play!

I actually already had Unity's 2D lighting (it only exists in Universal Render Pipeline) in the scene, but I wanted to keep the colour palette restricted (the light would sort of have ruined the effect).  As for the straight line of sight, it was the easiest line of sight to make (although I spent most of my time programming the orange sprite it to be the right size), and I plan to make different ones in the future. The cone is a good idea!