I'll be talking about this as I play.
From the get-go I can tell that each passage is really darn long! It's impressive, although it'd be nice to break up each passage into more digestible chunks. I can also tell that this will have binary choices with at least some level of agency. I like that!
However, not knowing if there's some kind of failure-state is making me tentative in choosing the more reckless options. But I'll get to them eventually.
By being a coward, I ended up at Xi Zheng's proposition. That chunk doesn't appear to be finished, but that's alright!
One thing I noticed was that there is little agency inherent in the way you click on options; there are options, yes, but without a more nuanced look at the mechanisms of the game or what you were thinking when you made it, how was I supposed to understand that telling Cao Huan about the divergent cuisine of Wei would take me to be invited to his palace? It seems like a rather arbitrary connection to make, and in honesty the "missing everything from my homeland" choice is the more natural decision to make if you really wanted to deliberately attempt to get his help on your side. But no, it is the food. Why is that?
I feel like it would be better to flatly state the intentions you have in speaking in the dialogue choices. Instead of presenting me with the loaded decision of telling Cao Huan about the cuisine, tell me that I'll try to disguise what I want from him in the form of a plea to get some more authentic Shu cuisine. It'd be easier and provide the player some more tangible knowledge of what's going on instead of blundering about through only dialogue.
Nonetheless, the construction of the game is pretty good. It plays fairly well, if a bit under-construction, but nonetheless is rather fun. If you had to change anything, I would revise the dialogue to better reflect the intent of your character in his speech.