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hi dominik!

This was super interesting to play through, and I felt like the setting felt more tangible and concrete with the newly added details. There were a couple big things that stood out to me (and I suspect they will stand out to others as well). The first is that there were some dead ends with no further choices, where the narrative came to a close, but these did not qualify as "Endings" in the game's framework — this is a little bit confusing! It's unclear why this is the case, and what in particular distinguishes these dead ends from official endings. The other big thing was the ending stats that describe your relationship with various characters. Right now, it's unclear what these numbers mean. Presumably higher numbers indicate a more positive relationship? There are some inconsistencies here too — why would you have a relationship score with characters you can pass by entirely in a playthrough? Things like that. But the more important question here is about the signaling of the importance of different story elements. This game seems to be mostly plot- and world-driven, not character-driven, so it's sort of confusing to see character relationship stats listed in the ending! Perhaps there are different stats, more plot-related, that you could incorporate into the ending, or perhaps you could go back and include more character writing to give the existing stats greater significance. 

-jess