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Thanks! I'm thinking about that myself, deciding everything from the monumentally important to the trivial. The mad king's advisors promoting war or peace, the submarine commander and his inner circle deciding whether to rise, etc.

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Yes! But could even be more mundane than that, more like "task resolution" where you're trying to solve a really intractable problem where complications and difficulties arise ("excuses"). Like, imagine the recalcitrant player is the GM portraying some difficult task, like you have to repair a spaceship to escape this planet you've crashlanded on. And every time you think you've got it fixed, something else goes wrong.