hi steve!
This was a really fun one — I know the pacing was hard and inconsistent with the timers (stuff like that often just requires a lot more playtesting than the timeline for this assignment allowed), but I really appreciated the use of invisible timers and thought they added a lot to the experience. You had a really strong, whimsical tone, and I also enjoyed that this iteration had more consistent notes of humor integrated throughout the story. The biggest critique I have is regarding pacing (not in regard to the timers though), specifically endings and transitions. I found that the shifts from scene to scene were abrupt in a way that is sometimes jarring and/or confusing. That's not uncommon in fairy tales, and it didn't detract too much from the overall experience, but adding in some more transitional language could definitely help the player feel more involved.
-jess