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It's good.

I'm not a shmup expert and generally find complicated score mechanics to be off-putting.  I almost never play for a high score.  But I think the score mechanics were presented pretty well in this case and aren't too crazy, in that they reward aggressive play and aren't too fiddly (compared with something like Ikaruga, for example).  Once I realized the secondary weapon's similarity to Mars Matrix, the mechanics started to make more sense.

I really like the tutorials.  I don't think I've ever seen shmup techniques explained like that in-game before.  I think that helped make the game more accessible, because otherwise it "feels" like an expert shmup for expert shmup players.

The one piece of feedback I had was that I wasn't able to tell the difference between the purple medals and the silver/gold medals in the heat of battle and just collected all of them.  More distinct shapes / colors might be nice.  Also is there actually a point in the silver and gold medals being different?  They seem to do the same thing score wise.

I'm looking forward to the full release.

Awww yeah, good to hear! Fundamentals tutorials are quite important for me, still figuring out how to make them feel less tutorial-ish, and there's a lot more to come. Having those missions be available to new players helps me not worry about the arcade mode's difficulty very much.

The silver/gold medals are functionally the same, but since it's a cycle of 3 medals I wanted to distinguish each medal in the cycle visually a bit, probably needs some work. I'll definitely fix visibility though, common complaint.