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Hey DarthToad!

I am indeed working on a full version complete with maps, prebuilt monsters and hunters, and special scenarios. It's taking a while to playtest and balance things and work has been keeping this firmly a side project but it is coming along! I'm hoping I can release it before the year's out. Now for your questions:

It's only important to designate north when not using a grid map (rules for both will be included in the full game!) so that when the monster is jotting down their hidden movement points, they can use a shorthand when moving far from landmarks like this: Round 3: M/6" -> NE

Yes everyone picks one attack per action, the benefit of taking two claws is upping the attack from 2D6 to 4D6.

Having flying and getting the escape objective can work like that yes. It's an unfortunate product of the limited time for playtesting and bug squashing for a game jam. The only solace now is that wings are expensive and there's a 2/3 odds that escape won't be rolled. It's planned to be more balanced in the full release. (balanced point costs take forever!)

Thanks for reaching out and I hope you have fun playing it!

awesome, thanks for the reply, glad it's still coming along! I really only noticed the flying thing because a lot of the minis I have that would make a suitable monster already have wings, you're right it's expensive, but I might be inclined to take anyway just so it's wysiwyg lol. Thanks for the clarification!

You think you'd ever make an updated version?