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Funny you mention terrain generation, as I went a little overboard while adding copper ore last week.... Long story short, 1.3 will have a brand new terrain generation algorithm, which should add some nice variety. There are deserts, savannah, highlands, mountains, grasslands, and forests. More biomes are likely to be added in the future as well. It also produces the occasional island as well.

1.3 will introduce resources that only appear in certain biomes. Copper ore and stone only show in mountains and highlands, while fertile soil only shows in grasslands along rivers. I don't want to make that restriction with mudbrick, since pretty much everything requires it.

that sounds like a great step, looking forward to it :)

Yeah I know it would restrict the production. But wouldnt it be more challenging to start with wooden buildings as it represents an easy start and to achieve Mudbricks as a higher "tech" or wealth level? I was a bit bored so I checked the web to get an answer how common mudbricks were. And depending on location it was not the most usual construction material.
Egypt for example had depending on the area wood or mud but as a high level stone buildings.
But Babylon had only wood and mud, Stone was not so interesting for them. 

Will the river be open for trading routes later on? like an alternative for roads? ;)

I see mudbricks as lower "level" than wood. Wood is an exhaustable resource, and biome-dependant. To my mind the construction quality goes: mudbrick => wood = > stone

Rivers will be used when boats are implemented, which may be awhile.

yeah true, regarding the process mudbricks are easier than wood. I was expressing it wrong. I meant that mud is in reality also dependant from the environment. As I said, Babylon could use it in large quantities, with two rivers in the area and a hot climate it offered the perfect solution for buildings. Also with burning mud/clay to ceramic it had a good point. In Egypt and Crete it was different. So they changed to wood or combined wood and mud as material.

So Rivers are a great place for the future :)
Well I can imagine that ships will take a while to implement, take your time :D