Playtester Name: Chang
Developer Name(s): Xander
Playtest Date : Nov 22, 2020
What were your favorite moments of the game?-
- It was fun to see the bananas chasing me in the final stage. The recipe changed randomly in the first stage, so I could play the game in different ways every time which is great! This is a necessary feature when playing repeatedly. Also it's nice to see foods flying smoothly in the air.
Where do you see room for improvement?
- I tried the 3rd stage many times, but in the end I couldn't clear it. I thought it would be nice if the field of view was wider so the player could avoid bananas.
When did you stop playing and why?
- I haven’t stopped.
What was confusing or intuitive about the interface or controls?
- Recipe hides the text on my screen. I think it happens because I’m using a 4K(16:9) resolution? Other than this I really liked the typeface that you chose and the UI theme with a yellow color palette.
What was confusing or intuitive about the game mechanics?
- The tray controls are so soft and move the way I thought. The tray controls are so smooth and move as I thought. The idea of getting a penalty when hit by a banana is fun, so I think it gives enough difficulty for the game.
What was frustrating or imaginative about the visual art, or sound design?
- The background music is very oriental and seems to suit the game well. It would be better if there was a sound effect when hitting a banana.
Traditional objects such as Korean doors, lamps, and tables seem to be really well described. I also love the pattern that you draw on the door and ByoungPung(folding screen). Nice detail!
Do you have any other feedback that you would like the designer to hear?
Always love to see Korean stuff in your work. I don't think I have ever made any Korean stuff in the game yet, even though I'm Korean, haha Hopefully there will be a chance to work on the project together next time.