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Possibly. I will of course need music and sound somewhere down the line, and it might be good for a composer to get started on something now, but currently the game is in a very early stage, so I'm not sure what that would mean for a sound designer (I'm actually embarrassed to say that I don't know what  a sound designer would technically do since I've never worked for a proper game company. Is this the person who would actually make the sounds for the game?).  

This will be a full-fledged 3d action game, it won't have chip-tunes or "video-gamey" music.  It will require orchestral and hopefully some traditional Japanese-sounding stuff (though it can be primarily orchestral).  I would be extremely happy if it sounded close to this soundtrack: www.youtube.com/watch?v=zQomELODboM&list=PLE3AB8EE49480E65A&index=3&ab_channel=B...

I imagine this might be fairly hefty to produce.  If you still want to, after hearing all that, I think the best thing to do would be to try to produce kind of a short "proof of concept" track and I'll see if it fits with what I'm imagining for the game.

Okay, this requires a block of text.

The sound designer is the person who does all the non musical sound effects (and some musical ones), be it swords, the wind, footsteps, etc.

As for the style of music you want to have, I have a clear idea on what it should sound like, just by reading your description of the game.

It's also convenient to have the composer and sound designer early in the team, because, in essence, creating videogames is just failing upwards, so by having this role covered, you allow the person working on sound to fail upwards alongside the team.


As for me:

I am a professional music composer, producer, beatmaker, mixing and mastering engineer with over 13 years of experience in the field, I have 5 years of experience playing various instruments (drums, bass, piano, guitar, kalimba) and 8 years of experience producing music, mainly electronic music, but I also have experience in orchestration, ambient, rock, pop, jazz, etc.

I have previously worked in videogames as a designer so I can provide feedback and ideas into your game.

I do not have sufficient experience with middleware like wwise or fmod, but I do have an intermediate understanding of unity, as well as a basic knowledge of coding in C#.

I'm very creative, imaginative, proactive and responsible with my work.

I can fulfill the role of senior composer and sound designer, but depending on the scale of the project I may need an assistant.


My portfolio: https://musicfromlirio.wixsite.com/main 


I hope you are interested in my proposal.

Okay so here are my thoughts:

Your portfolio sounds good, but the style of those tracks were different from what I picture in this game.  This isn't a problem if you can produce that style of music, I just need to know with certainty that whoever I pick can get pretty close, which was why I posted that link.  If you listen to that link and feel pretty confident that you can pull that off, I think the best thing to do would be to go ahead and get started with things like sound effects, but if you're not going to produce a proof-of-concept, be forewarned that months down the line, when you do produce music, I can't accept a soundtrack that doesn't come close to that standard.  That's why l think it would be ideal to have a proof of concept that I could listen to (even something short) that's indicative of that sound.  If you don't do that, there won't be any hard feelings, but I'd be forced to try to find someone else (just for the soundtrack, not necessarily the sound effects).  Still interested?

as I said, electronic music is my favorite, but I can do basically anything.

I'll give you my discord: LirioCampos#8415 and we can discuss details there.