It might be a bug. I'll look into it! Saving Cassie through other means, I could consider it for later. Though, if you got all the help you could possibly get, then you shouldn't need all that high strength or nimble to save her.
Thanks! About Cassie, I had two different characters who asked for help from Arlene (and the slum people), Fawn, Lin Lin, and Sammy, but I still needed a str and nim check when I went in to get Cassie out. 12 wasn't high enough, and at 14/15, I still had a low percentage for it to work. (Entering and exiting the building is where the check appeared.) Was that a bug, maybe?
I don't know how much coding is involved, so I don't mean to ask for a lot of trouble or work! It would just be nice if, in some future update, we had multiple paths for it. I only mention it since Fawn brings it up, so it seems like it might be possible, but then those options are never actually possible. (I was hoping for some kind of cool seduce-the-Don scenario for the player character, kind of like the bad end scenario but with Cassie freed and it's just the player who has to work their way to freedom again. Maybe with diplomacy, or maybe like the military base escape? I dunno.)
Hmm weird. With 10 in all stats and getting the schedules from those 3, the chances of success for each option should be 75%/90%/75%. Check to make sure you've done it correctly, and that your stats aren't being reduced by your states!
I'll consider it, but obviously have to weigh it against putting in new content, as well as whether I should be asking players to have to do a NG+ to play through that again. There's an immense lot else to do after all!