Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wow... this update was a punch in the gut, I felt really bad for Dave, but, at the same time, I was happy that he could share part of his burden with his friends, it was a really touching moment...

I wanted to add that, while I'm really appreciating the complexity of the story as it slowly unfolds and gets more intricate (and that also the 'bad' timelines have a lot to reveal), I must say that I'm starting to lose myself into keeping track of the saves that belongs to a particular character and a particular path, and I'm wondering if it will get even more complex if other sub paths will show up in the future o__o

At the moment, I've just tried all the paths in Tyson's route, and a solution I found was to keep a save at day 8 and one at day 10, but... there is plenty of skipping to do, nevertheless.

(+1)

You'll be pleased to know that in a0.28 it's looking like I'll have the new save system implemented along with a more clear way to advance through seen stuff.

If you weren't already aware of the functionality, right click the skip button, as Renpy has a default skip option to jump to the next dialogue option.

I'm pretty sure I've never tried that o_o

thanks for the tip, I'll see how it works :)

I'm glad to know that you are also working on the save system, that will make things easier. Thanks again :D