I will ALWAYS be down to play a game about armor-clad knights with guns. If that's the direction this is headed then count me in. Here are my notes
- I never knew why I was dying. I imagine that there's no animations for enemies shooting, but it really seemed random to me
- Holding shift makes you do the run animation even when stationary
- menu UI for tiny baby ants, and no HUD in the nightclub level
- I really enjoyed that my reward for finishing the demo was falling endlessly into the Unity void while contemplating my choices
- SMG felt way better than DMR
- I could stand on corpses
Cool stuff, can't wait to see animations for enemies and more robust AI and such