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this is an interesting reimagining of hangman! really like the use of toki pona as well! but when i first beat the game, reaching the solution felt unsatisfying to me somehow?? even though this is a HANGMAN game in the HANGMAN jam, it didn't really register to me at the time that it was just hangman in a different medium and it wasn't as deep as i was imagining it to be :P

While making this, I was thinking a lot about the game missile command. The temporary and unsatisfying win conditions were due to this, as well as how the Adventuron game engine restarts after any endgame state and also the "playable during recess" design aspect.

I probably won't make any more games in this engine(I have some long-term topdown action projects started in Godot), but Adventuron is probably the quickest way to get a text adventure game together with a good amount of options.