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(+1)

Thanks!

The code is written using Microsoft’s VS.Code editor, along with a couple of plug-ins for syntax colouring and counting the t-states of a selected block of code.  Everything is then compiled using the Pasmo assembler, which has been updated to support compiling to the memory bank pages required for a 128K game such as this.

The graphics are done in an old version of Photoshop elements (from when it was still pretty close to Photoshop instead of the photo-retouching service it is now).  These are output as required for the game code using some basic scripts in Unity. That gives me the flexibility to write whatever I need the output format to be, and use just about any input image format.

Everything is then tested in the Spin emulator. 

(1 edit)

Thanks a lot Bob for information - I'm glad I asked about this because this is the first time I've heard about using the Pasmo assembler :)  http://pasmo.speccy.org  Again great job with game.  Regards, Steven.