Neat idea! liked how you manged to create player movement without making it frustrating or too difficult to figure out.
Thanks! :) I also tried to think about a reasonable way to implement an inventory system (e.g. to drink health potions), but couldn't figure out a nice way to access/open it while still keeping it simple to interact with just one button :D and also, I had some other stuff to-do that needed to be implemented (e.g. Character models and the camera movement at the beginning were finished like 3 hours before I uploaded the game) ^^'