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It looks appealing but playing it just made me want to go back and play Galaxy 5000 again. It's unsatisfying to control, even with practice. The steering doesn't "look ahead," so it never does the thing an actual driver would intuitively do, instead it massively oversteers most of the time. The best method appears to be to allow it to  make extremely wide turns(which = slow? except not here?). It's a premise that, as implemented, I don't want to be good at, because it's not QWOP - it's not like it's presented as being miraculous that I can even finish the race.

The weapons just add more contradictions because they are largely unavoidable and unaimable, so it's like, what are they contributing, really?