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Hey mate. 

Answering your question: Not really. What can improve is:

- There is too much knocback.

- When you hit enemies they don't blink. To add this: Create a new Material. Set the Shader to GUI/Text Shader. This is a shader that makes sprites only one color, usually white.  You can change the material via script when the enemies get hit and change it back to normal using Invoke(); ( My discord if you want me to help you implementing this: Galse#8611 )

- You have almost no health and the only way of killing enemies is by "trading hits" but they have sooo much more health than you, so that's messed up.

- Add some slight slow-mo when hitting an enemy and when being hit. Can be done with Time.timeScale; and Invoke(); too.

Suggestions:

- Make the player faster. It is veeeery slow.

- Make the music not restart when you die/lose. ( Tutorial from Blackthornprod here )

Bugs:

- You can get stuck in corners.

- If enemies hit you while in the air, gravity becomes weird.

- If you land on an enemy's head the enemy will not attack you ( wth? )

(+1)

Thank you for the feedback! I will use it in my future games :)