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(+3)

Thank goodness the shield recharges, for I am horrible at this type of game. :D Really fun though! Overall I gave a pretty high rating for these reasons:

1: Great art. It was very clean, had no trouble being able to differentiate bits of the screen (for some reason, a lot of other submissions were badly low-contrast, or perhaps my eyes are just starting to go finally)

2: Great music and sfx. I thought the selection felt perfect for the game play, just the right speed while not taking front and center stage away from the game play.

3: Game play was fun, if not too dynamic. I will chalk that up to only have two weeks to work on it, or perhaps just to me not getting far enough! :P 

Only slight points docked because the web version immediately crashes for me and my Mac/Chrome with a "WebGL context lost" issue. But bonus points for it being made in Godot make up for that. Great work all around!

I also thought the "script" was hilarious.

(+1)

Thanks for in-depth review! That's really nice to read :)

About the WebGL issue on macOS Chrome, that's surprising as the game should use WebGL 1.0 (GLES2 in Godot) which should be supported by WebKit. Do you get the same issue if you export your own Godot-made game to HTML5? (You should be able to test locally by configuring the HTML5 export preset and use the one-click deploy option that should appear in the top-right corner. Note that if your game uses GLES3, that's WebGL 2.0 which is not (yet) supported by WebKit.)

(+1)

I do use GLES3, but will test a different game. I've always had trouble exporting to web on my Mac though. I'll let you know after I've had a bit more coffee.

(+1)

After testing one of my own games, I had no problem running it, although I think I found a bug (in my own implementation :P). So I'm not sure why your game crashes on web, weird.