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I started writing stories, then made a choose-your-own-adventure style ebook called 'Witches and Bandits and Swords (Oh My)' using MS Word formatting to link the choices to the prose sections and released it on Kindle. After a while, and encouraged by a Big Al's Books and Pals Fantasy Book of the Year nomination I decided to turn it into a game with art and music and stuff XD

After the first coder (a Greek guy I found on Kongregate) pulled out after being too busy, a friend and old workmate, Mike offered to do the coding and we named our 'studio' after the takeaway we used to go on lunch breaks to.

After a couple more visual novel adventures (the Bunny Hill Horror games), we're now starting on a detective point n click with actual gameplay and everything!

How about you, AgentXMan?

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firstly I love to play choose your own adventure games

Secondly I started game dev with a weird start.

I watched brackeys and legit understood nothing (idk why), then I had to leave unity for few months especially there were a few bugs in unity maybe that's why I didnt like it

Then I went to unreal engine, again understood nothing.

Then one day,  a video of jonas tryoller popped up in my recommended, I watched him and understood everything and made my first game few months ago (its timepass if you check my profile). 

Then I loved the feeling of game jams and getting feedbacks from. viewers so most of my games are game jam games.

But the thing is my level design is not that good, so I have to improve on that