Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The game looks great, but it's waaay too complicated too quickly.

Like, I get that there's a tutorial, and a mode that lets you change things on the fly which helps for practice. But even still, why do I have to look at the tutorial just to find out how many resources each building costs?

There's also barely any feedback to the player - like, there's the "fleet status" bar, but no indication as to what each color means.

It would be nice if there were simpler missions that could be completed with simpler commands before working up to the big ones. I know the game's theme is that you only have one shot, but maybe there could be multiple moons of varying complexity?

(+1)

Thanks for the comment and thanks for playing! And I absolutely agree with you that the learning curve is too steep. Unfortunately I only realised this way too late and ended up running out of time whilst working on the tutorial. Breaking it up into individual missions would have been the way to go, I just didn't come up with a way of implementing that in a technically feasible way in time for submission. I hope you were still able to somewhat enjoy the game though!