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(+1)

Ah yes, I tried running the game with Wine too and encountered this kind of crash, it seems some where resolved with the v09 build (is it the one you are running ?).

I'll also try to upload a Linux build later so you don't have to use Wine :)

(+2)

Yes, v09. It's always when that rope gate is opening. A Linux build would be great, indeed!

(+1)

Done :) I've uploaded the Linux build, let me know if there is anything wrong with it and I'll try to fix it !

(+2)

Doesn't run. The file has no extension too. Is there some software I needed to run it?

(+1)

You should have SFML 2.5 installed and GLIBC >= 2.32 IIRC. 

What does the terminal does print when you execute ./Moonshot ? 

(+2)

It said I didn't had SFML libraries. I downloaded it and it ran, finally till the end without any crashes! So basically I didn't play through the whole part where you used the moon mechanic to its fullest. The whole game, basically. After finishing it, I cranked up some stars at your rating there, especially the innovation one. Very good level design! I think the crux of making new mechanics is having the level design to show it off and to teach it. I think you did a very good job there. You also made it non-linear at that second level, which I think is great for those games about learning on our own. The only complaints I would still have are with the camera and jump, but I'm sure it's mostly because you're working on a game jam's tight schedule. There's definitely a lot to explore with this concept. Great job, really!

(+1)

Aah, I'm super happy the game finally worked for you ! 

There is definitively issues with the camera (glitches, dead zones, did you notice more ?), so I'll have to fix that.

Before you mentionned it, I did not think about variable jump height but it's definitively a good thing to add :) 

(+1)

Yep, I second this. When running ./Moonshot on Arch Linux I get:

./Moonshot: error while loading shared libraries: libsfml-graphics.so.2.5: cannot open shared object file: No such file or directory

I installed the sfml package and the game starts fine, works perfectly now! I wonder if you could bundle the so file with the game.