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(+1)

First of all pawtastic game :D

Plus points for all the great cat-puns at the end :D

On the topic of the game:
In Visual novels it is always difficult to get interactivity and the illusion of choice right. The fact that whatever you said was translated into a meow was an awesome way around that! Jesse schelle writes in the "Art of Game Design" making games is finding a essential Experience and making your players experience that.
I well and truly felt like a Cat being ignored! Well done :D

A few things i would have liked more of:
- more cat sounds on the catiano! :D, no really, great idea that. I'm just a really bad Musician. 

- a few more quests and just a tad more interactivity. maybe be able to actually go to gramma and finally get that cuddling we never got? I was a little bit dassapointed not to have gotten my own goal at any point during the game.


and thats it, really. Great entry into the Jam. I had fun playing a cat :D

(1 edit)

Oh and one more thing: the game would have profited greatly by a volume control... as would have so many of our games this jam.