This is very cool (in fact, I started out the jam trying to make a game much like this.) Here's some bullets:
- The instrument readouts on panels instead of a HUD is awesome. It helps to sell immersion quite a bit.
- The chunkiness of the graphics is also great and is complimented by the CRT shader. Don't change a thing.
- Controlling the ship is maybe both too complicated and too easy. Too complicated because there's a button for every degree of freedom, and also too easy because there's a button for every degree of freedom. You can just point the ship at the moon and go.
- It's very difficult to tell how slow you have to be going in order to land. Maybe another instrument would help.
- If you get into a spin -- say by bouncing off the moon -- it's basically impossible to correct the ship.
I love the concept and I think it could be something very cool if it was developed a little more.