I'm having terrible performance issues, not only the framerate is bad but there was a lot of input delay. Sometimes, I would let go of the button but the action would not stop. I'm trying to run the game on linux with wine though, but the webGL version is even worse. Maybe if you had a Linux build I could run it?
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So, I finally booted it up on windows to play it. I think the divide between the physics controls sections and the platforming sections were a neat idea, it's like those games that dabble in different genres and gameplay sections. It's good to keep a good pacing, and I think you did a good job on the controls of both sections. If I would point out problems, I think the biggest one was not being able to see where the rocket is landing, each first time I felt like I was setup to die so I could know where to angle the rocket next time, there was very little room for reaction. But yeah, I can see a lot of care were put into the platforming controls, you had dash, wall jump, moving platforms and even the janky physics platforms. Good job!