That boss was great! Most of the attacks were very well telegraphed and had a clear way to deal with, wasn't very long nad was challenging. All the signs of a good boss fight! If I were to point something I didn't like, it is mostly the control scheme. Jumping with up is usually bad (though not as bad on a keyboard, granted) but attacking on space and enter felt just bad on the hands, though luckily we rarely needed the moonshot move. Other than that, why couldn't we jump and shoot? There was also little indication of when we got hit and little vfx as well. But yeah, I think the pixel art and the boss fights more than made up for those nitpicks. Excellent job!