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That boss was great! Most of the attacks were very well telegraphed and had a clear way to deal with, wasn't very long nad was challenging. All the signs of a good boss fight! If I were to point something I didn't like, it is mostly the control scheme. Jumping with up is usually bad (though not as bad on a keyboard, granted) but attacking on space and enter felt just bad on the hands, though luckily we rarely needed the moonshot move. Other than that, why couldn't we jump and shoot?  There was also little indication of when we got hit and little vfx as well. But yeah, I think the pixel art and the boss fights more than made up for those nitpicks. Excellent job!

Thank you, happy to hear you finished the game and that you've enjoyed it :)

We came up with the idea to jump and shoot way too late into development, we just didnt have enough time adding that feature. Would have added it without a doubt if we had more time on our hands :)