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(+1)

I've been putting off the controls-rebind, but it is necessary and I'll work it in soon. Not only should buttons be re-bindable, but I plan to let the player assign hotkeys to inventory items for quick item swaps/activates.

Apologies to the international crowd who have had to autohotkey the game to use their own keyboard formats all this time, help is coming!

-- I actually love pineapple on pizza but we'll see x)

Same man, that stuff is best.