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I liked it- the artwork and the conceit made it really compelling.

I did find that actual platforming a bit floaty/sensitive, but it wasn’t too hard to get the hang of it. If you ever come back to it, integrating the introduction sequence into the gameplay (maybe cutting back and forth) would, I think, make the game much more immediate.

Hey, it's a good idea! I'll try finding a way, I think I can take inspiration from many games that did similar things