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The polish and the presentation in this game are top-notched and I'm shocked those screenshots/gifs haven't resulted in more ratings. The opening cutscenes was great. The fact that it's fairly ambitious with save points, branching paths, and boss battles is incredible. Unbelievable amount of work and care went into this in such a short time.

My only criticism is I found the lack of gravity more frustrating than fun. I found myself avoiding the launch if I could, which is unfortunate because the levels/bosses encourage it. I think it can be fixed with a few tweaks, like perhaps less floating after launch or a quicker return to the ground. For example, I would often wait to hit the ground before I shot so I didn't go flying, but it took too long to start walking again so I found myself shooting myself backwards. I think just a LITTLE more tightness and control would go a long way.

Overall, incredible. You'll be getting some of my highest marks. Amazing job.

(1 edit)

Thanks for playing and for your nice comments! 

I encourage playing airborne more than on the ground. The original idea didn't even have walking in it. If I were to keep the ground movement I should find ways to ease in the dashing & shooting mechanics as means of traversal, I think. Glad you liked it anyways!

Edit: Using the F key for braking is a must if you want to have more control. I think I have a low number of ratings cause I don't have a web build. It had several bugs, so I decided not to upload it to itch :(