Thanks for the detailed feedback yousayrandy, we really appreciate it! Critical feedback will help us improve this game a lot and bring up all the weak points so I'm really glad you took the time to leave thoughtful feedback.
- There actually is an attack now button, it's right on top of the sliders. It's the big red button that says Fire. Unfortunately, we never explained this to the player. I decided to add that button just a couple of days before the deadline because I was having the same issue as you. I had gotten so good at the game that I was setting my sliders in 4-5 seconds and then just having to wait. Because that button came so late in development, we forgot to explain what it does at all :( But then again we did a poor job teaching any of the mechanics so that's an area we have to improve in.
- For hunting, not sure how far you got so I'll explain the whole loop. When you reach a planet, first you do a planet scan to reveal the resources on the planet, then you do a hunting scan to find where the animals are. This step will prompt you to use the radar, and you use the WAD keyboard keys to turn to the right and face the right console which has the radar. The start button will glow green so you press that to start hunting. The radar will show 3 animals on screen, a bunny (small yield), a deer (medium yield) and a bear (high yield). The smaller the animal the easier it is to catch. This is signified by the fact that they have smaller number for you to memorize and type in. You use the number pad right below the radar to type the number and then press the enter button on the pad. The in-game explanation for this mechanic is that you stay on the ship and use the radar to locate these animals, and then send the coordinates to the crew so they can catch them on the ground. There is a timer on the radar that goes down pretty quickly, it only refills as you catch more animals. Catching bigger animals gives you more time but it's harder so there's a risk-reward tradeoff there. Again, none of this was taught to the player and the only way to know how to do any of this would have been to press H once you selected hunting (but even then, a wall of text isn't the ideal way to teach mechanics to the player). Once you finish an activity, the tall screen on the front side to the right of the big screen tells you what the results of that activity were. So whenever I finish hunting, I look there to see how much biomass I collected and whether any crew members got injured in the hunt.
Thanks for taking the time to play! Hope you revisit the game in the future, we will work hard to make sure it's very beginner friendly and teaches the player all the mechanics and controls in an intuitive way. This was only the second game I've ever made in my life, and for both Cigfer and I this was the first game we made from scratch all the way to completion (design, planning, etc). We are both learning as we go and hope to improve over time :)