Wow, thank you for your kind words! And yeah, you're right about the clunkiness of the wall jump. I made it this way because I wanted all the mechanics to be non-intuitive enough for the player to not easily find out by themselves, but they had to be intuitive enough to be satisfying and easy to use. Double jumps and wall jumps/climbs are so overused that I had to make them a little less obvious. I realized that the wall jump wasn't feeling so great at one point, but if I were to change it, I would also have to change the whole level design, probably by making wall climbing one of the first things to learn. So I decided not to take the risk, it was already the last week, lmao! Thank you for 100% it!