Interesting story! I do think some of the dramatic pauses were a bit too long and I found it a little odd that some blocks of text appeared all at once while the rest were letter by letter (maybe a bug?). There were also a few too many choices that resulted in the same 'nothing happens' reaction. I'm happy that you added some audio and allowed the players to make a lot of the decisions themselves, this definitely made a big difference with immersion. :)