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Impressive how many dialogues and story it had in the end, it must have taken a lot of work! I think that the story was what this game was all about, so talking about the gameplay feels a little weird, but I definitely think the stealth parts felt weird because we couldn't see what was in front of us until it was too late. It was mostly a matter of failing first, then trying again with the knowledge of what's ahead. But yeah, the writing was good (other than the very few typos I could find), and it had a message. If you wanted to make a good RPG, I think you succeeded. Great job!

Thanks for the feedback! It's very nice to hear that you liked it!

Agreed on the stealth bits, they can certainly be improved.