Not meaning to boast, but this was my first play-through:
Thoughts while playing:
- Do I have to be on the right side of the Earth before I can shoot that meteor? No? Okay, good. Iād hate to wipe Buenos Aires off the map with this laser.
- What was that message? āMissionā something? Is mission control trying to talk to me? Iām a little busy here!
- Oh, it said āmissedā. Thereās a cooldown when I miss. Wait, why is there a cooldown when I miss but not when I hit?
- Never mind. New strategy: donāt miss.
- I like that I can hit multiple meteors with one shot.
- Whatās that number in the top right? Is that lives? Can I let two meteors through before itās game over? …Iām not going to test that.
- Nope, itās a wave counter. Good thing I didnāt test it.
- Wow, the meteors-per-wave count goes up very fast. I donāt remember how many it was before, but now itās in the hundreds?!
- I really like that I can hit multiple meteors with one shot. But sometimes Iām not expecting it, so I click to shoot one thatās no longer there and have to wait for the cooldown!
- Wave 7, wave 7, cāmon, I can beat wave 7… yes!
- Wave 8, wave 8, cāmon, I— okay no I canāt. Oh well.
So yeah. Great game, heaps of fun. The controls are smooth, and the difficulty felt about right.
I feel like more, shorter waves—ramping up in number more slowly—would give more of a feeling of hitting milestones without affecting the difficulty, but I could be wrong. Also I still donāt understand the missed-shot cooldown. If itās to prevent spam-clicking, surely a cooldown on every shot would achieve that? (Or maybe there is one?) But, itās only brief and didnāt seem to matter much.
Since you asked, my gameās also an arcadey shooter, but games take exactly five minutes, putting it outside the limits of your request. Itās also buggy as hell… but here it is if youāre interested: https://perey.itch.io/full-moon