This is a really lovely asset! The PSX shader is an awesome touch. :)
I've already been working with a 3D GML engine that I've made many modifications to, but it's increasingly clear that it's unsustainable for two reasons: collision code not allowing a lot of objects and the difficulty of making levels. Oh, if only I could work with something that hadn't become so weighty and convoluted...that was the then times.
Enter the now times, and I have found the perfect solution!
It is clean, light, and best of all, has the potential to look very pretty!
I'm actually working in GameMaker 2.2, but I have the Beta so I bought this to have a quick look-see. It seems easy to convert the code "downward" and I am feeling most optimistic. d(^^)
The old way was still worth making because I should be able to translate its core merits. After I release my prototype, I'm excited to see what I can achieve with this!
Designing games should be fun, and what I'm really after is adventure.
This engine can provide that! (¯▿¯)