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(+1)

Very cool game! I especially liked the stylish design of the owl people and fighting the really well-designed boss. The graphics and sound (nice music!) are immersive and I would be interested to find out more about the story (interesting concept but could definitely be fleshed out more in my opinion). Mechanically it felt like the character was always a bit slow to react to input, which was particularly noticeable whist shooting arrows (the inability to break out of the attack animation made me prefer to run past enemies instead of fighting them). I would suggest you add some more 'punch' to the arrows by using particles/knockback as visual feedback for hitting an enemy.

The boss fight was definitely the most fun and best designed part of the game, which made the sudden end afterwards feel like it came all to soon. I could certainly see myself playing more of this game!

(+1)

It warms my heart to read comments like these :)
First of all, thx for the feedback, much appreciated. I would have loved to add more particles and more indicators, but time just ran out on us. We had bigger features to implement.. I wrote the music 2 days before the deadline, and a few hours before the deadline, there was still a bug where you could shoot arrows through walls! The last week or 2 of development were an uphill battle against time haha

I would love to continue development of this game, outside the scope of the jam. You can add me on discord - GeneralAnimal#9783, so you can get updated on the status of future development :D