Hi, I'm in the same position using UE 4.25 with the 4.23 plugin version of this asset, can you elaborate on the coding/file edit needed for your Steamworks version? Thanks for any help.
Hi, sorry the delay in reply I got the notification on mobile and completely forgot to message on PC.
So for example if you look at the SteamUErGlobalStats.h file, you can see the #include points to steamworks/steamv###(a lot of other files have the same line too), i had to change the numbers to the current version of steamworks I was using for the code to compile. If you need any more info on how I set it up feel free to pop me a message or reply here.