After an absolutely excruciating yet fun hour and giving up on level 16, I have some feedback I would love to share.
The Good:
- Beautiful aesthetic that matches the game perfectly
- Incredibly unique mechanic that can be layered
- Level design was very well done, introducing everything slowly
Could be improved:
- Holy slippery, please up the friction a bit
- The fun in the game comes from the main mechanic of moving through "dimensions." Having movement be visualized as a straight line takes focus away from the game. Having a curve that follows your path would be help this so that you always know where each jump is going to land you
- Adding to the discombobulation that comes from the rest, potentially desaturating the colors in the "non-active" dimensions could help to pull focus to which squares you have control over
I can not wait to see how this progresses with every update, great work thus far! :D