- The story reflected feelings I already have about living in a pandemic; trying to cling to normalcy in a world of monotony, irregular sleep patterns, missing loved ones. I think it's a good start to evoking feelings of melancholy during difficult times.
- I liked the art and its abstract nature. Being in black and white lends to the feeling of monotony I mentioned earlier. It makes everything feel the same in an eerie way. Also the face shapes of the people in the zoom call were irregular and distinct from one another which I enjoyed. I liked the music in the beginning, but the music in the zoom call was a miss for me. I think it evokes a creepy feeling, but is too short and after looping a few times I got sick of it. The beeps reminded me of a Commodore 64 for some reason.
- I played through twice hoping the choice of looking out the window and returning to class would lead me down different paths, but they both felt mostly the same to me. Maybe checking out the window leads the player to hearing less about the artifact that gets talked about, or the professor can notice you're missing and call you out on it. I expected the zoom meeting to get spooky once the player was the only one left in the call but perhaps there is some more you want to do design wise before leading up to it,
- I expect the story to lead back to the class again, and perhaps each time the player goes to class some new creepy or unsettling thing happens, culminating to a big zoom haunt!