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hey team!

This seems to be coming along really well so far — you use a couple techniques that take player a second to get used to, and then you let them sit with those techniques for a minute or two before introducing another. That pacing is working well right now. The conversation with two text colors is strong in that it's a bit unconventional but very readable, and it creates a slightly disorienting effect that seems to fit the mood of the game. I didn't find the layout confusing, and entering the rooms satisfied my desire to feel that I'm making discoveries along the way. However, I'd say that you could take the ambience of the rooms a bit further, with the lighting or the sound design or something else entirely. You're clearly looking to make an impact on the player when they enter, so think about ways you can make an even bigger impression in that moment. Looking forward to seeing where this goes!

-jess