This is really meaningful game play, I feel like the game is deep with a lot of content that I didn't even touched during playtest after I fell at the end of the prototype and see how many more text are there. The way you guide players on to different routes are creative and suitable for the no graphic theme. I wandered in a room with no light at all, and it feels like making mental decisions in the back of my head when I close my eyes. Amazing.
Only concern would be if there might be too many texts that might discourage players to read them all.