0.1.1
Major bugs:
- Every derelict I tried to board froze the game. This happened across multiple sectors, reboots, and even on more than one save. I’ve yet to be able to land on a derelict ship at all. Didn’t have this issue in 0.1. The game locks up during the fade-out, just before the screen goes completely black. It’s a total freeze with high CPU usage but no memory increase, suggesting the code is caught in an infinite loop of some kind. In case it’s useful, here’s my save file. My ship is currently docked at a derelict.
- After landing at an outpost, I wandered over to the trading post and found a couple of missions to dispose of toxic waste, both of which I accepted. Before loading the waste, I went into the post to sell some rocks I’d picked up. I noticed that I had the option to sell a large number of “Unknown item”s for 0 credits. I cleverly deduced that you had neglected this edge case, and decided to just sell the toxic waste back to the outpost and collect the quest rewards. Sadly, it turns out that the trigger for receiving the money requires something other than simply making the waste vanish from the game, and now I had the problem of A) Not actually having the waste, and B) Having two uncompletable quests in my quest log. I believe this image neatly summarizes the experience.
Minor bugs:
- I tried to place an Oniris Device on a planet in the first system. I got the tutorial text the first time I placed it down, but the second time I did (on the same planet), the device chastised me on account of the planet already being surveyed. I have no idea if this is intentional or not.
- I had a quest to get a package off of a planet. I went down to the planet, picked it up, went back to my ship, dropped the package off, went back down to the surface, and found a second, identical package. The first one was able to be returned. The second was not, but was able to be sold as an “Unknown Item” for 0 credits, much like the aforementioned toxic waste.
- If you stop interacting with the console while turning your ship, the sound effect doesn’t actually stop. You can repeat this process indefinitely for hilarity and/or shattered eardrums. Leaving your ship corrects the issue.
- Realigning warp rings does not always seem to visually realign them.
- In the tutorial, the Star Map lists your destination as having “Mundanium”, rather than “Miraclium”. I appreciate that this is the pettiest of petty gripes.
Final additional thoughts:
- The “put away tool” button is not the change I would have made, but it’s sufficient to get me to stop complaining about it.
- New tutorial message on the coolant getting dirty is useful.
- If there’s a straightforward way of figuring out which planets are which without actively pointing your ship at them, I’m not sure what it is. (Maybe mousing over them works? I play with a gamepad.)
- Tracking time is a little confusing. I picked up on the fact that the meter in the bottom left is “how long you have to deliver your package (I think?)”, but the exact nature of cycles and the passage of time is a little opaque. I’m not sure if time passes anywhere except when you’re in travel. (Also, the bug I encountered in the version 0.1 with my initial Dripberg delivery quest crates not being collected at the destination may be explained by that quest having expired.)
Keep it up!